Wednesday, November 28, 2012
Short Thing On #1reasonwhy
Saturday, November 3, 2012
Ruby Gloom Review Thing
Ruby Gloom is odd because, for the most part, I could easily have overlooked it as generic goth Hot Topic junk. In fact, I really did, because Ruby Gloom was initially goth apparel sold at Hot Topic, so that would make sense. But after a few years and after I stumbled across it on Netflix, I was surprised to find it is quite good.
Which won't be as surprising since the show has been over for close to four years, but it really is. Somehow they found a way to merge The Nightmare Before Christmas-esque pseudo-horror elements like skeletons, cursed luck, monsters, and 17th century Gothic visuals with the cuteness of a show aimed primarily at little girls, and it all comes without being overbearing or obnoxious. Really, it's kind of a marvel at how it sounds like a guaranteed recipe for an obnoxious plead for TNBC fans' money while having none of the charm, nor of the charm of a show like MLP:FIM, but it actually successfully nails all of it.
Really, if I were to compare it to anything, it'd be most similar in structure to Homestar Runner. A small team of characters, numbering no more than seven or so, plus a few recurring background characters, make a surprisingly wide spectrum of events happen without breaking any of those characters' established personalities or aspirations. Once you know the main cast (with one exception), there's little that breaks their archetypes or makes them less endearing.
Ruby Gloom: The titular character, Ruby is a young girl (about ten/twelve or so), who resides in a small house in Gloomsville with her friends. She is cheerful, pleasant, intelligent, hard working, and essentially the straight man around which the show revolves.
Ordinarily, that would be a surefire way to make her obnoxious and oblivious, but Ruby is surprisingly flawed. Most of the time, she endures her goofy/dumb friends' antics with a smile and a shrug, but not always. She occasionally is frustrated, upset, depressed, or annoyed. It warms me up to her more to not see her be unbreakable, but to be human. I truly like her when she is unbothered, because it is not her only state of being.
Misery: Misery's name is fitting as she, as with all of her family, has been cursed with awful luck. Her voice is dry and raspy, her eyes endlessly streaming tears, and her reaction to everything around her always is nothing more than exhausted and dulled acknowledgment. And, because of it, she easily has some of the best gags in the series.
Misery's one gimmick thankfully doesn't define her, as she occasionally is granted bouts of happiness, humor, and playfulness. But even if it was all she had, her presence gives the show its much needed laughing aloud, comic relief moments. Misery fades into the background frequently enough you forget about her, and then she shows up again. Her dry talk of illness, injury, and death is a cute way of adding it to the show without really letting it sink in what she means when she talks about her ancestors' horrible demises.
Frank and Lem: A zombie-like two-headed beast, Frank and Lem are brothers stitched together at the side, with an affection for heavy metal. Their dumb-and-dumber double-act is an entertaining trait, with Frank as the Harry and Lem as Lloyd, and they add some more of the harder-edged heavy metal theme to the show. As with most of the cast, they both have great lines, and play off each other and everyone well.
Scaredy Bat: A play on the term "scaredy cat," Scaredy Bat is afraid of everything and anything. His introductory episode is displaying his fear of flying, something that should ideally come naturally to him. Similar to Misery, this sounds like a one-note gag that runs out in a matter of a few episodes, but Scaredy is similar to Ruby in that the show lets him break out with occasional acts of bravery, selflessness, and quick thinking. These moments warm you to him, especially when he remembers to be afraid a moment later and faints in horror.
Iris: If this show managed to make every character endearing without being overbearing, Iris must have been a heatsink for this because she is about as lovable and endearing as a rabid badger the size of a dog. Iris' personality is defined as fun-loving and adventurous, but she somehow lost that moment of breaking past her one attribute the rest of the cast did.
Her one role is to act like this show's version of Ethan from the (terrible) comic Control Alt Delete, which is to say be a comedic klutz that runs around and creates disasters for the rest of the cast to fix. You know how Rainbow Dash in Friendship is Magic can be characterized as brave and adventurous, but is also oddly lazy? Or how her bravery also comes with pride and arrogance, which are frequently her downfall? Or how Pinkie Pie is fun loving and silly, but still has a heart of gold and knows when to stop? Iris is like that, but without any of the important parts I mentioned.
Ideally her fun-loving antics would one day send her straight into a volcano, because she is irredeemable as a character. Virtually every episode she's in she is just annoying, including her shrill voice and laugh. I can only think of one episode where she's not irritating, and it's basically because she doesn't exude any of her core attributes (Because they suck, I hope).
Poe: A play on words, with his two roommates/friends Edgar and Allen, off of the infamous poet Edgar Allen Poe, Poe is a raven with a crisp British accent and a love of luxury, food, talking, and intellectualism. Frequently a prim and proper gentleman, Poe can be a bit annoying, but his traits never stay irritating for more than a few gags here and there. He's not very interesting, but his contrast to the others allows comedy to be spun almost effortlessly.
Skullboy: Imagine Jack Skellington combined with a jack-of-all-trades, and you basically have who Skullboy is. He's the Master of Disguise of the cast, constantly trying to discover who he really is and coming up with ridiculous gimmicks to do it, such as turning into a couch-surfing layabout, an action hero, a Shakespearean actor, an ice sculptor, a magician, a British General, a mechanic, and a million more. Along with his excellent voice - which perfectly nails the attitude and tone of each of his roles - Skullboy melds easily into every episode's needs.
The show's tone shifts with his. When he's a private eye, his voice begins a smooth narration, and the music turns into film noir detective easy tunes. As a layabout, his slouchy demeanor comes with bongos and percussion, and his voice slows and drips with apathy and dismissal. When he becomes an action movie hero, his voice swells and bellows like a lion, and he is acrobatic, inventive, and daring, with the background themes swelling into a triumphant overture. Were the music and animation not so excellent, this would be jarring, but each scenario adds to his likability.
Without going into detail, the show manages to do a lot with a very small cast (I'm skipping characters like Mr. White and Mr. White, or Boo Boo, or Iris' pet, etc.). Some of the best goofiness moments come from simple setups. My favorite example is when Misery leaves and, with it, the cloudy weather they were used to goes, forcing them to flee the hot sun. Ruby and Skullboy go off to find her, using the underground tunnels, while Poe, Scaredy, Frank, and Lem stay under the house. Inspiration strikes them, so they don Misery's raincoats and go back outside, all three pretending to be Misery to an imaginary audience. Scaredy, with his tiny Indian voice, shouting out that he is in fact, her, and he truly dislikes his luck, only to be followed up by Poe's soliloquy in his crisp British accent, "Forsooth! For I, Misery, am cursed with the most in-fortuitous luck!"
It's also delightful on the senses - the animation is smooth and gorgeous, relying on very little outlines but strongly contrasting colors such as Ruby's hair, her skin, and her dress/Wynona Ryder Beetlejuice-era stockings. The music manages to juggle an unbelievable amount of different styles. The main theme gives vibes of TNBC, as I've said, with the eerie and addicting theme song, but it branches out with themes reminiscent of The Incredible Bongo Band, Manowar, John Williams' Indiana Jones, military drum marches, Edvard Greig's Hall of the Mountain King, and more. It's not to say the themes are that good, but the simple background melodies add to the ever-shifting tone Skullboy adds to the theme.
Aside from Iris, the show doesn't skate by so easily without mistakes. Despite being very strong early, it felt like towards the end it just lost its way and ran out of material, and rather than resolving long-running plot threads like having an adorable relationship start between Skullboy and Ruby, something teased in the first few episodes, they just ran the third season out until the contract ended, did a final episode, and called it a day. It's very underwhelming that a show so strong didn't even have some semblance of closure. Even if it was cut off early, that's no excuse - Sat AM Sonic the Hedgehog managed to close up some plot threads even with its long-hanging cliffhanger of Snively taking over.
In short - it's very, very good. Very cute, and incredibly funny.
Wednesday, September 5, 2012
Fall of Cyberton Review Thing
Saturday, March 31, 2012
Yes, It's A Mass Effect 3 Post, Part 2
Yes, It's A Mass Effect 3 Post, Part 1
Sunday, February 12, 2012
Adventure Time Review Post Thing
DISCLAIMER – I am not responsible for spoilers you read towards the end of this.
Serialized cartoons are one of those things that, in context of society, never really has secured an especially good foothold, except by the rose-tinted glasses of nostalgia that everyone in the Goddamned universe has. While I have fond memories of Teenage Mutant Ninja Turtles and Transformers, they weren't especially story-driven cartoons, and usually ended in wacky hijinks with a non-ending that did little besides maintain the status quo. Shredder and Megatron ended half of their episodes pointing off with a cry of, “Decepticons, retreat!” as if to whisk away before anybody died permanently.
My Little Pony: Friendship is Magic has its own charms, but aside from the season premiers, never ascends to much more beyond simply being cute and fun. Not that it's a bad thing – that's what it's comfortable with, and I like it as it is. There's been a chain of successful cartoons that can carry excellent story, most notably in absolutely Goddamn anything Bruce Timm comes up with, or my personal favorite, Beast Wars, but they frequently lack the ability to be as funny or charming as the former. Up until Adventure Time, I didn't think it was possible to combine the two into a single cartoon. I have been proven wrong.
Season 1 felt like any other ordinary cartoon, at least at first. I've seen plenty of cartoons that were equally as wacky, though lacked in the imagination department, and if nothing else the constant introducing of bizarre elements was what kept me going, such as the Knife Storm (where it rains downward-pointing knives). But after about twenty episodes I was starting to note that, as goofy as this show could be, the established world rules from previous episodes carried on without so much as a hiccup.
In one episode, Jake the Dog and his girlfriend Lady Rainicorn are spending a romantic evening, and while he plays the violin his girlfriend turns all sort of buildings and objects random colors (non AT fans - just go with it, this sort of thing is normalized after a while). It started off as a one off joke, but when Jake has to meet Lady's parents and he acts like a rainicorn to impress them, they suggest playing traditional rainicorn games, which turn out to be changing the color of things nearby.
It's only one example, too. Lady Rainicorn only speaks Korean through the first season, but the in later episodes not only does Jake write letters to the rainicorns in Korean, but once he even cooks Korean food and said, "My girlfriend taught me how to make this."
The resulting fusion of a gag-driven, zany show with a world built with such well-established continuity, while simultaneously making all appearances of just making shit up on the spot and rolling with it, is something that I have honestly never seen before. The only thing that strikes me as anything close is MS Paint Adventure's ludicrously huge webcomic/adventure game...thing, Homestuck. But even that feels like an ill-fitted comparison, since Homestuck doesn't occasionally end with a non-sequitur fart, and the idea that he's really planning it is a dubious one at best.
The sight gags cement this even more soundly. Frequently, one-off gags are tossed out, such as skeletons tucked into the corner of Princess Bubblegum's study. They appear and are gone before you even have a chance to react, and always cement the kind of absurd goofiness. That's not even to mention half of the jokes that I cannot believe they get away with. “This'll be easy as...hm. Dunno what it'll be like, but it'll be easy!” “Yeah, as easy as childbirth!”
I think the main thing that attracts me so much to Adventure Time is surprising amount of wordless storytelling. I've spoken at length on this subject before, most notably at the triumph of Deus Ex: Human Revolution's, so it comes as no surprise. From the intro to simple scenery art to entire episodes, it makes it clear – Adventure Time is post-apocalypse. Ruined 20th century objects litter the scenery everywhere, and even Jake makes mention of it in one episode when they sit to watch a movie. “These are all from before the Mushroom War!”
The most standout episode is when Finn leads a pack of mutants to their homeland in a deep sewer, and he ends up in a desolate city block, with shops and houses in aged disrepair. It's both eerie and beautiful. The Fallout games have all been really good about this kind of scenery construction, and yet Adventure Time has not officially stated post-apocalypse to be the case once. Nor do they plan to.
Were this all, it would already be a noteworthy cartoon in building a world full of candy people, witches, farts, an Ice King villain, and a post-apocalyptic world, all while keeping a focus on swashbuckling adventure and comedy. But it feels like, about halfway through making Season 2, the writers were all sitting around a table, and all at once just threw up their hands and said, "Out of jokes! Time to work on story and characters," and gave a great heaving sigh, “I guess.”
Season 2 hit a sudden and incredible shift of providing miles and miles of fascinating characterization, fleshing out their motivations, vices, and aspirations. Finn has always been referred to as "Finn the Human," but we never saw any humans in the show; this was tapped in one episode where he believes he found more people like him, and tries to integrate them into the world so he wouldn't be the only one. Jake, despite his laziness and absentmindedness, caves easily to peer pressure and can be easily swayed to push himself, as discovered when he pushes his stretch powers to his limit and nearly dies for it.
The curious relationship between Princess Bubblegum and Finn is often left at a one-way crush, but it's given surprising depth when she's turned into a thirteen year old and she really likes Finn. It's not just that their young, adorable romance is well written* – it's that too – but instead it comes off as bittersweet and tragic for the plucky kid when she has to become eighteen again. In a vain hope, he asks if she wants to do stuff together, and she laughs good naturedly, calling him a “silly boy,” leaving him on the balcony by himself. It's the entire subplot of 'we can never be together', but in all of ten minutes.
I think the most mind-blowing part of it is when the Ice King, a longstanding comedic relief/villain hybrid along the lines of Black Mage from 8bit Theater, is given a backstory. For three whole seasons he has been the weird, mad king of the frozen north, with a bizarre obsession with his penguins, being friends with Finn and Jake, kidnapping princesses, and possessing a magic crown that gives him his powers. Half of the time he's not even nefarious – he just shows up and tries to spend some fun time with the duo.
And then Finn and Jake discover a tape he kept from before the Mushroom War – he was an antique collector who came under the possession of a magic crown that gave him horrifying visions, driving his wife away, twisting his mind, and making him immortal. The bare parts of his sanity he kept were warped, explaining his fixation on princesses (a nickname for his wife) and his sociopathic behavior.
A evil and wacky comic relief character is given a backstory tragic enough to make you feel sorrow for him. And the next joke is made all the more both hilarious and terrible, as the Ice King covers his face with his hands. “Oh no! Now you know my secret! I used to...wear glasses!”
In Saint's Row 2, there was one mission that stuck out to me, where a budding gangster named Carlos screws up, and for his mistake he gets chained to the back of a truck and dragged around, and you have to save him. But by the time you get there, it's too late, and you only have enough time to grip him by the hand, as if in apology, before you mercy kill him. The whole game was as wacky and goofy as it could possibly be, and this one moment stuck out so hard because of that.
Similarly, Adventure Time's one moment of immense tragedy and sorrow sticks out all the more powerfully when you have not just one but several episodes that end with someone farting before cutting to black. The Ice King, tragic victim of mind control and a power he could not understand**, had stopped in the middle of an episode to rock back and forth on his butt, grabbing his feet and muttering, “I'm a banana.”
This is why I'm becoming so obsessed with this show, now. I have never seen a cartoon operate on a level that Adventure Time does. What was initially a silly pilot about a boy and his talking/stretching dog saving a princess from an evil king of the Ice has moved onto a level I cannot fathom in a way I never predicted. It has depth of character while noodle arms wiggle in a fancy dance, world-consistency when they literally make up all-new monsters and creatures any time they need it, and sorrow and tragedy next to the wacky and wild.
I can do little but applaud Pendelton Ward for making this show as brilliant as it is.
* Comments suggesting that a romance with thirteen year olds is creepy will be shot
** This is the kind of thing that makes my brain want to work on new fiction so I can create villains a quarter as brilliant as this.
