Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Saturday, August 28, 2010

RE: Protomen = Objectivism

So if you actually read all the lyrics and notes for The Protomen's rock opera, and then think about them, it turns out that it's an Objectivist tragedy.

There are exactly 5 individuals who amount to anything: Dr. Wily, Dr. Light, Joe, Protoman, Megaman. Dr. Wily represents the evil of the state, which manipulates first Dr. Light and then the world through altruism. Because he is not himself infected with altruism, Wily gets to win all the time despite ripping off Dr. Light's work and using violence to coerce others: Light allows this because he has allowed himself to be blinded by altruism.

Dr. Light represents the folly of an otherwise productive individual trying to help others rather than himself: Every time he tries to do anything for others, the whole world gets fucked.

Joe comes off better than anyone because he comes closest to the Randian hero archetype: When he realizes what Wily's robot communist "Utopia" is, his instinct is to get himself out and leave the sheeple to rot. At the moment of his escape, he is intercepted by the two great evils of Objectivism: state violence in the form of Wily's assassin, and altruism in the form of Dr. Light. The former fails to stop Joe, the latter succeeds - and we are also reminded that Wily's assassin is Light's Monster.

Protoman & Megaman are both born into Light's altruism, but in the course of their struggle they recognize the sheeple for the unworthy parasites they are and fall into despair, having been denied an opportunity to live for themselves. "The Stand" is the Big Objectivist Speech of the opera.

I didn't care for it myself but, like Ayn Rand's own works, they're still pretty popular.

...waitasecond...

If these people
Tell this story
To their children
As they sleep,
Maybe one day
They will learn a hero
Is just a man
Who knows he is free.

Oh goddamn it.


I mean to be honest I always kinda thought thematically the entire proceedings of The Stand were really weak and came out of nowhere. The whole concept of the city's populous not willing to stand on its own feet or hold its own rebellion could have made for a great story if it was even hinted at or mentioned earlier, but instead it's just brought in on the final track. As it is, Megs vs Protoman was just a final fight that ended in tragedy and a disgusted Mega Man left them.

I suppose the main reason I can give it the benefit of the doubt and enjoy the music is for what Magus more or less said -
the Protomen ask us to sympathize with this True Altruist, Light, making him the protagonist and tragic hero, something Rand certainly never did and would never do. So to say that the Protomen are Objectivist is wrong, the plot just involves Objectivism and causes us to think about it

- because even though the Rand overtones are there too much seems like it's made to be the bad guy. Their entire 'schtick' after all, is that The Protomen themselves are rallying against Dr. Wily's evil, 'building an army', etc., even when conducting interviews or performing. Maybe I haven't seen the right ones but no interview ever really seems like The Protomen are pushing that kind of an agenda, even though the story may or may not.

I remember the last time Objectivism was used in a story and showed how beautifully it really doesn't work, because it was called Bioshock and it fucking ruled. The fact that the story is not finished feels like it's freezing it at this moment in time, after Act I. We, as the readers/listeners, are perpetually frozen in this moment when the city is at its darkest, and this story is made to be a tragedy.

So yeah, Objectivism is definitely there, but I'm just hoping it's either a bad circumstance (Dr. Light is, after all, the hero, even though life continues to shit on him, and I'm thinking that it might just be because this story is meant purely to be a tragedy) or that objectivism is one of many bad guys.

Monday, August 25, 2008

Rez

So I wanted to take some time to talk about my absolute favorite game of all time.

(*WARNING: I'll probably call twenty games or so my 'favorite games of all time'*)

This game is, as the well-known Gabe has one said, the best hour of his life. I can't help but agree. See for me, whenever I play a game, I have to figure out how to define what kind of an experience it is for me.

Like, most games fall into a 'time passing and accomplishment' category. Puzzle Quest and Mass Effect and KOTOR series and all sorts of games with cool storylines are just something I have to beat to know what happens. The story book but with graphics, if you will.

Some games, fighters especially, are under the competitive flag. I have to play because I like being good enough to conquer my friends. I like being competitive and improving, being able to defeat any opponent, conquer any adversary. Knowing what I can do, and seeing what my opponent's limits are. Isn't that what wandering kung-fu masters do? If I think I was meant to be born in the Chinese Dynasty era.

Then we get to the third category, which is kind of the point of this newspost. I play some games because I like being enthralled by the experience, carried away to literally feel myself becoming part of the game. Very few games have managed to do this to me so far, Rez and Shadow of the Colossus are the first and foremost examples.

Most rhythm games follow a pattern where the music is being played and, in that, you have to keep up with the music to make it sound official. You are, in essence, repeating the music. An actor playing out a script that has been written for him.

Rez takes this approach in reverse. Instead, you are the rhythm, and you become the music itself. The background music is just the setting for the music you produce; everything from locking on, firing, missing, activating the power-up, advancing your form, even getting hit all are just music-making sound effects that mesh.

I have never, in all my life, been so in unison with music itself as I have been with Rez. The first level - Buggie Running Beeps - made me feel as though I really was that hacker trying to enter a super-high level security zone, captured my extremities and pulled me in.

I really was fantastically absorbed by that game. But, really, why? What made it so amazing?

Synthesia is, I think, the word we're looking for here. The game was nothing special as far as video games go. But I'll be damned if it wasn't totally worth the ride.

See for me video game music has always had a special place in my heart - that's for another newspost, of course - but I'd like the record to show that I truly believe games just aren't the same unless they have amazing music. God of War needed it's epic surging of classical and vocals. Shadow of the Colossus needed it's sweeping, shifting fantasy music to cue in at the appropriate moments. Devil May Cry 3 needed to abandon it's entire rock/metal aesthetic in favor of a full-on orchestra with vocals leading "Devils Never Cry" for the final battle.

And, in that, Rez needed it's trance.

I mean strip everything that makes it Rez away and you've got a cakewalk of a rail shooter. But in doing that, I think, you'd be undoing everything the lead developer actually spent time on. Instead of dumping his money and planning into a rail shooter you've probably seen a million times he made you feel like you were a part of the game instead of holding the controller.

And hey, it worked. Game of the year, or something. Woo.

One other game has managed to do that, and that is Shadow of the Colossus.

Wednesday, March 12, 2008

The Megas

I got The Megas' CD. It's a mixed bag.

On one hand, everything's flat-out good. Guitar and drums and rythm guitar are all really well done. I'm a whore for video game music (And hey, I'm a Mega Man fan), so this was a nice little niche for me.

I do have some criticisms, though.

Sometimes - Annihlation of Monsteropolis, for example - the vocals are great. Vocals are crucial. But not always. Never always.

Really this is one of the reasons I don't like vocals in garage-band work, and video game music especially. Almost all of the time the vocals end up being cheesy and corny, and the lead singer really doesn't know what to do with it.

I don't know why it is that all amateur singers have to do the "aaaaAAAAAAaaaaa" warble. It bugs the crap out of me because it's honestly embarrassing to be listening to a CD with a singer whom you know is bad. It makes an aura of uncomfortable, as though the Love of Your Life is going to walk in the door just once in your life, hear the music, and go, "Bleurgh," quickly running away before you have a chance to talk.

I mean, I don't know why I have this, but it's something like that.

Simon of American Idol is totally right - Warbling makes your voice sound like you're trying just too damn hard, as if the warble is a big sign above your head saying "Look at how cool and awesome and huge dicked I am, cause I'm terrified you won't notice!"

Sure it's extreme, but that's how I see it.

The point is that The Megas have some passable, some good vocals sometimes. Then there's other times - Just the use of the word "Mega Man" in the lyrics alone - just makes me cringe and turn red. The very first song's very first lyric almost made me skip it;

"Myyyyyy
Name is Meg-aaAAAaaa Maaan"

Ugh.

But other than that, the CD is surprisingly good. Recommended for video game music fans. Cheap as hell too.